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 Mafia set-ups

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fweaks
Cyberman
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PostSubject: Mafia set-ups   Mafia set-ups EmptyMon Sep 20, 2010 10:55 pm

So i pretty much i was bored of bouncing ideas and thoughts off a wall and was thinking about making a place to talk about diff types of set ups, how fun they would be, the fairness of diff numbers of things, etc.


so first off, the the fairness games like the current game where you have two mafia groups. i just noticed alot of people calling unfair and was thinking, it might not actually be unfair to have 5-6 mafia, since mafia will be killing each other off as well as the townies... what are your thoughts?

oh, and before admin gets angry at me: i am talking about games like this in the abstract, not the current game in specific. the balance of the game has no impact on players in the current game.


another thought is, how many power roles in a game is too much? like is it fun to have every player with a power role, or do you need some vanillas?
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Blanket Fort
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyMon Sep 20, 2010 10:58 pm

I think any number of power roles/balance issues/weird set ups are fine, but I think the mod should call the game a Bastard!Mod if they know it's not completely fair, just to give the players a heads up to expect the unexpected.

Unusual games are fun games~
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pizza-la
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyMon Sep 20, 2010 11:15 pm

i like games where you know only the bare minimum.

But i would like to see a game where theres a single mafia person. that would be interesting.
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fweaks
Cyberman
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyMon Sep 20, 2010 11:57 pm

i have quite an interesting setup i wanna try out in about two months when my turn comes around.... you'll get your fair share of interesting then kels^^

i also wanna see somemore people try using cult and/or masons, and hopefully this time they wont both suicide first night
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Lancestrike
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyTue Sep 21, 2010 6:37 am

Hahaha yeah that was funny, Someone else should put em in
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyTue Sep 21, 2010 9:06 am

It would be interesting to see a set up with one serial killer and the rest survivors.
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyTue Sep 21, 2010 9:43 am

no alliances? would be cool.
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyTue Sep 21, 2010 9:50 am

Especially because no one would know that there was no town or mafia 8D

If the mod made the night stories really basic then they might assume the doctor was saving mafia victims
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyTue Sep 21, 2010 10:08 am

wbt vigillante VS mafia game? where everyone has some type of killing role and alliance. There would be like 4 group and the group who survives the longest would be the winner.
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyTue Sep 21, 2010 10:08 am

^oh, so it would just be a four way mafia game... hmm
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fweaks
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyWed Sep 29, 2010 1:20 pm

there's a set up i need help with. i've been juggling it a bit in my head and i think it's possible but i cant quite figure out the specifics. btw, this would be an extra for experts game only.

ok actually it's two seperate game ideas

the first i call jekyll and hyde.
the basic idea is that people have a different role at night time than they do during the day...
but then i cant quite figure this properly.... but i think it's...

if some player a dies during the day(lynched, day killed, etc.)then the player b who is during the day the character who player would have been during the night is instead the person who is killed. and similar for night time.

that part is difficult to get but straight forward enough.. bbut then you get stuff happenign like, the victory conditions for everyone change during day and night, so like if the final day mafia is killed during the day, the day townies win....but then if the final day mafia is killed during the night, then it must be that a person who at night is something random was killed and then it could be that aybe the night mafia just won...

and then if say, a victory is met for the daytime during the night, if nothing changes that further during the night, then when it does come back to daytime, then the victory is counted.

yeah... it screws it up further with day vs night actions....

anyway, now that the mind boggling one is out of the way, here's another

i call this one dimensional mirror
basically you have two games going simultaneously, side by side. the twist being that at the start of the game, everyone who is townie in one game, is not townie in the other game, and vice versa. (NB not townie does not necessarily mean mafia. it can mean neutral, etc.)
this leads to interesting scenarios where things like information lynches, death millers, cops, janitor, etc, play a much larger role due to the way role information affects both games.

there are some interesting points to consider:
-cultists and saulus, etc change peoples alignments in game and as such inclusion of these can really make the game...'interesting'
-it is up to the mod in question whether or not the same roles are present on each side of the game. e.g. one game may have a roleblocker, a neuxus and a govenor, the other may have a suicidal townie, a lightning rod and a doctor. or whatever.
-victories for each half of the game would count as a victory in it's own right. so you actually are trying to help your own faciton in each game win separately.
-limited amounts of communication would be allowed between the games-mostly along the lines of "this person is this in one game so must be this in the other."
EDIT:
-death in one game does not count as a death in the other game.



and so, thoughts? queries? suggestions?

oh and btw please dont just say 'thats too confusing' yes i know that already. esp the first one i would never really try unless people were really keen. the second one though i might actually use when it comes round to my turn again since it's not actually too obfuscated.
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iamatree
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyWed Sep 29, 2010 2:39 pm

^ Ooooooh sounds cool ^^
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pizza-la
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyWed May 11, 2011 8:56 am

Whispers are the Epicmafia version of private messaging - in game. However, whispers are not completely private, as the contents, and sometimes the recipient, has a chance to be leaked to the rest of the players.


could we maybe try something similar?
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fweaks
Cyberman
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyWed May 11, 2011 7:43 pm

oooh, interesting. it'd have to be done via like, everything goes thru the mod, and the mod can allow messages to go astray due to things.
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PostSubject: Re: Mafia set-ups   Mafia set-ups EmptyWed May 11, 2011 9:27 pm

more role claimings and manipulative stuffs could happen, which would be AWESOME!
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