| Mafia #6 Rules for Death Note | |
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Atrim Of Unknown Origins
Posts : 752 Join date : 2010-06-30 Age : 31 Location : Inside you Job/hobbies : General masquerading. Dreams of : A world of justice...
| Subject: Mafia #6 Rules for Death Note Tue Aug 03, 2010 4:28 pm | |
| I haven't decided yet, but I will be choosing some new rules out of these to put into my game.
Mafia Godfather This character is like a normal mafia, but has the final say on who is killed during night phase action. Also, if inspected by a cop, this character appears to be innocent.
Siblings The additional role of "Siblings" gives the identity of another character to you, they are your sibling. Siblings can win the game if they are the last remaining players, however they can normally win with their own faction also. If one sibling dies, the other sibling will die simultaneously.
Unstoppable Mafia/Hitman A mafia group with this character, will penetrate through all doctor protections when they strike at night. The group loses this bonus if the Hitman dies.
Reviver This character has the ability to bring back a player from the dead. This power can only be used once in the game.
Neutral The neutral player has no effective role, and wins by being alive when play ends.
Forensic Investigator The forensic investigator can inspect a dead body during a night phase to discover who has targeted the player throughout the course of the game.
Watcher The Watcher can stakeout a house during the night and discover who goes to that house that night, they will not know what is done there however.
Thief The thief can steal an object from a player during the night phase, to try and determine their role.
Bulletproof A bulletproof townie cannot be harmed by night actions.
Hope you all like the new rules :p | |
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Admin Blanket Fort
Posts : 2656 Join date : 2010-06-28 Age : 31 Location : New Zealand Job/hobbies : Cosplay and boredom fighting Dreams of : Butter chicken
| Subject: Re: Mafia #6 Rules for Death Note Tue Aug 03, 2010 4:38 pm | |
| Neutral = survivor? Because neutral tends to be the alignment? Same difference I guess Looks fun >8D now the real game begins | |
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Lancestrike Stop Triple Posting Laurence
Posts : 2685 Join date : 2010-06-28 Age : 31 Location : Limbo Job/hobbies : Produce trainee ;D Dreams of : Squall/Celty/Spitfire
| Subject: Re: Mafia #6 Rules for Death Note Tue Aug 03, 2010 4:39 pm | |
| Watcher seems like a magikarp cop | |
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Jaidinja Brooklyn RAGE
Posts : 1211 Join date : 2010-06-29 Age : 30 Location : My room Dreams of : Cake
| Subject: Re: Mafia #6 Rules for Death Note Tue Aug 03, 2010 4:44 pm | |
| Can we have Chaotic Good people? Oh wait Vigilante. Never mind. | |
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iamatree Potion
Posts : 428 Join date : 2010-07-29 Age : 31 Location : On the moon.. with Neil Armstrong Job/hobbies : Moon bouncing :D Dreams of : The Doctor.. WHO might you ask?
| Subject: Re: Mafia #6 Rules for Death Note Tue Aug 03, 2010 4:45 pm | |
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Atrim Of Unknown Origins
Posts : 752 Join date : 2010-06-30 Age : 31 Location : Inside you Job/hobbies : General masquerading. Dreams of : A world of justice...
| Subject: Re: Mafia #6 Rules for Death Note Tue Aug 03, 2010 5:18 pm | |
| I've not got a vigilante there? | |
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pizza-la MEGA. ULTRA. CHICKEN.
Posts : 2349 Join date : 2010-06-28 Age : 31 Location : secret undercover shed Dreams of : mysterious pink
| Subject: Re: Mafia #6 Rules for Death Note Tue Aug 03, 2010 7:09 pm | |
| wait, mafia lose the ability of being unstoppable when their hitman dies... does this mean that until the town gets the hitman, doctor is useless at night? | |
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fweaks Cyberman
Posts : 993 Join date : 2010-08-01 Age : 33 Location : here Job/hobbies : reading/origami/computer Dreams of : *SPOILERS*
| Subject: Re: Mafia #6 Rules for Death Note Tue Aug 03, 2010 8:13 pm | |
| lawrence, watcher is not the same as a cop. cop finds out who the person they target is, watcher finds out who else targets the person they target.
but wait.... atrim, that means you should implement the rule where the mafia have to choose someone to send to do the dirty. it reduces the sheer power of the mafia having an unstoppable hitman, because if they always send the hitman, the watcher is much more likely to findout who the hitman is. | |
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Admin Blanket Fort
Posts : 2656 Join date : 2010-06-28 Age : 31 Location : New Zealand Job/hobbies : Cosplay and boredom fighting Dreams of : Butter chicken
| Subject: Re: Mafia #6 Rules for Death Note Tue Aug 03, 2010 8:15 pm | |
| ^ Agreee the rule of having ONE member of the mafia doing the killing is important because of roleblockers/roles like paranoid gun owner I just say it's whoever tells me the night target xD | |
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fweaks Cyberman
Posts : 993 Join date : 2010-08-01 Age : 33 Location : here Job/hobbies : reading/origami/computer Dreams of : *SPOILERS*
| Subject: Re: Mafia #6 Rules for Death Note Tue Aug 03, 2010 8:21 pm | |
| oh, and also, just being pedantic, you've described lovers there, not siblings. siblings dont win on their own. | |
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Atrim Of Unknown Origins
Posts : 752 Join date : 2010-06-30 Age : 31 Location : Inside you Job/hobbies : General masquerading. Dreams of : A world of justice...
| Subject: Re: Mafia #6 Rules for Death Note Tue Aug 10, 2010 7:44 pm | |
| Whatever, I've played siblings and lovers as the same thing so.. Deal with it.
My game. My rules. | |
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| Mafia #6 Rules for Death Note | |
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